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©2006-2009 ~RudolfHerczog
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Submitted: February 17, 2006
Image Size: 134 KB
Resolution: 741×864
Comments: 209
Favourites & Collections: 1,266 [who?]

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Artist's Comments

The latest, and one that has taken some time to complete. The point here was to build a really detailed image and also to test my new system, which btw worked perfectly. :)

Cinema4D and Photoshop.
Daily Deviation, 2006-02-26

Daily DeviationWith both excellent modelling, and rendering -- take a peek at the interesting space of The Cell by *RudolfHerczog. It holds its mood perfectly. (Suggested by ~Suirebit and Featured by `smashmethod)

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Comments


*gasps* I've seen some of your work before on another site I think. You seem to be a league above most other people I've seen in 3-D modelling. Your grasp of light, texture and detail is simply staggering. I'd be interested to know how you created the human figures we see in your work. Anyways, I have to look away now - I need to blink.

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Recruiting talented artists for soon-to-open pet site hoping to break into new ground.
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Alec Nicoll
i really like this.. same with all your work. Im wondering though how much post work do u do. Cause i really get a painted feel from it. Any chance we could see a render before post process.
I agree. I'd love to see an untouched render. This piece is fantasic, by the way.
damn, what new system? and btw, incredibly detailed.. i like this one quite a lot!

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[ ~chromostock |#DM | CV ]
this is really beautiful.. amazing style, man, and your work is absolutely incredible. very, very well done :worship:.

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Educate yourself; ... & ...
I actually used very little postwork on this scene. The sunrays, photographic arms and some enhanced highlights along with some moderate color corrections are pretty much it. Sure, i could´ve used volume lights for the rays, but when it comes to total control, postworked ones are really the best way to go. :)

If you pass by the C4D forum at Renderosity, i´ve posted a few wip threads about the scene and the modeling process, as well as the final pre-postwork render. Here´s the thread with the render: [link]
Hey thanks. :)

If you mean this specific scene, it´s just a few photographic arms, cutted from some human reference shots.
In the case with other images, the oldest ones are Poser people, often blended with Bryce boolean models. I stopped using Poser about 2 years ago though, so these days i just draw the characters. They´re usually pretty small so they don´t need to have to much detail. :)
amazing, reminds me very much of an Unreal Tournament 2k4 lvl.

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NTRCTV
Here´s a link to a thread over at Renderosity with the untouched render. [link]

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